The Guardian wants to know what you think of its redesign


The Guardian has been developing the site for more than a year, but the beta version was released publicly in February. By the end of March, The Guardian had received more than 5,000 comments from readers; some positive, but many suggesting tweaks or complaining about problems. Which is exactly what The Guardian wanted.


Article: The Rise and Fall and Rise of Virtual Reality

Screen-Shot-2014-08-26-at-16.16.38 have put together an impressive looking long-form article about virtual reality. Featuring parallax scrolling, side scrolling, videos and time-lines, it’s an engaging presentation on the subject.

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Interactive video: The rise of the Islamic State

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The BBC have put together “an interactive” video, charting the recent turmoil in Iraq. Personally, at times I find the presentation suffers from information overload, but it’s certainly a good example of how to present videos with additional data and information using traditional HTML/CSS.

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Article: How the BBC approaches longform, immersive storytelling

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Giles Wilson, features editor for BBC News Online, has commissioned a number of recent multimedia articles from the broadcaster, and shared his advice in making them work.


Small Aviation Publisher Goes All Digital and Sees Business Soar


Since launching the apps, P1 has seen revenue grow 74% year over year through increased revenue from advertisements that blend seamlessly into interactive editorial content. Using the analytics capabilities in Adobe Digital Publishing Suite, P1 discovered that readers spend an average of 77 seconds with ads.

Article Case study

Visualizing Algorithms

Visualizing Algorithms

The power of the unaided mind is highly overrated… The real powers come from devising external aids that enhance cognitive abilities. —Donald Norman Algorithms are a fascinating use case for visualization. To visualize an algorithm, we don’t merely fit data to a chart; there is no primary dataset. Instead there are logical rules that describe behavior. This […]

Article & Demos

Google Design

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At Google we say, “Focus on the user and all else will follow.” We embrace that principle in our design by seeking to build experiences that surprise and enlighten our users in equal measure. This site is for exploring how we go about it. You can read our design guidelines, download assets and resources, meet […]


Design Trend: Ghost Button

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Designmodo have posted an interesting article on the pros and cons of a popular web design trend, the Ghost Button. When used correctly, I’m quite a big fan of them – they’re neat, tidy and work well on mobile devices. However, the design does have some pretty obvious flaws and without taking due care and attention […]


Reuters Digital News Report 2014

This year’s report reveals new insights about digital news consumption based on a YouGov survey of over 18,000 online news consumers in the UK, US, Germany, France, Italy, Spain, Brazil, Japan, Denmark and Finland. This website contains data about the growth of tablets and smartphones, generational and country based differences in media usage. Also analysis […]

Full Report Analysis Analysis 2

Scoop: A Glimpse Into the NYTimes CMS


You know the importance of technology to the future of journalism has become a widely accepted fact when a prominent editor decides to join a new company because of its content management system. That’s what Ezra Klein told The New York Times about his decision to leave The Washington Post for Vox Media, a digital […]

Article from NYT dev team

Get Inspired

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Inspiration for web designers.


Pixel Perfect: The Story of eBoy

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A stunning long form article by with a single column layout featuring parallax scrolling, animated gifs and 8-bit visuals.  Additionally, it is responsive too. As an article template, it is not too far removed from what we’ve been doing recently.


Outdated Browser

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A nice idea that encourages users to update their browsers if required.


Polygon Article: How to dig up a landfill


Polygon have once again put together a nicely designed online feature, proving that centre alignment is not always best. Back in the 80s, Atari acquired the gaming rights to E.T. for the costly sum of $25 million.  The game was not well received and ultimately failed to sell.   Atari were left with thousands of […]


The 10 Commandments of Typography

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Simple type-base commandments by Evan Brown at DesignMantic Even though typography is an art and art is supposed to be subjective with minimal parameters, these rules can still be applied in order to save time and too much experimentation,”… “It’s always good to know the few basic do’s and don’ts in order to save yourself the trouble […]

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Year in review DPS 2013


The app includes video and interactivity to bring the numbers and data to life—along with providing information about Adobe’s strategy, exciting customer case studies and our efforts with corporate social responsibility programs.

Sample Content

Alien Phenomenology (What It’s Like to Be a Thing) + Carpentry & Art


…Related to Infographics for Aliens

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.

In Alien Phenomenology, or What It’s Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being—a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost’s alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.

Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about …


Game Design – some thoughts from Popcap


Popcap: the 10 secrets of casual game design audio-visual feedback in a casual game provides the grammar of the experience for players who don’t speak the vocabulary of gaming. “Without the history of gaming at your finger tips, you’re not going to say, ‘okay, where’s my level up mechanism’, you don’t walk into it with […]


The leaked New York Times innovation report is one of the key documents of this media age


It’s an astonishing look inside the cultural change still needed in the shift to digital — even in one of the world’s greatest newsrooms. As bad as this report makes parts of the Times’ culture seem, there are two significant reasons for optimism.
First: So much of the digital work of The New York Times is so damned good, despite all the roadblocks detailed here. Take those barriers away and think what they could do.

And second: While it was a group effort — full list on page 3 here — the leader of this committee was Arthur Gregg Sulzberger, the publisher’s son and the presumed heir to the throne, either when his father retires in a few years or sometime thereafter. His involvement in this report shows that he understands the issues facing the institution. That speaks well for the Times’ future.

Full Report Niemanlab Article Sanitised Summary

How small screens have impacted photo journalism


Quite an interesting article on how the growing use of mobile browsing is effect photo journalism, along with a few tips on how to adapt your content for it.


Tips to Create an Accessible and Contrasted Color Palette


Color contrast will concerns every one of us as some point. Who has never used her iPhone in the plain sun and complained that she could not read anything? Who has not dreamt of working on the terrace of a café only to find out that they could not see anything on the screen? You […]


NowThis News, a leader in mobile/social/video

Short digital video that was built for mobile devices and social media The startup’s basic premise is this: because smartphones and tablets are eating into the time people otherwise spend watching TV, the old cable and evening news formats just don’t work. On top of that, news spreads in a different way — through social […]


Cheatsheet For Creating Memorable Design


What we experience and what we remember about what we’ve experienced are two totally different things. Most product design efforts are directed towards the former. Research from leading cognitive scientists, however, suggests that we should focus on the latter. That’s because our memories of experiences, more than the experiences themselves, drive most of our future […]


How & why Verdens Gangs transitioned its VG+ mobile app


General challenges to consider when choosing a HTML or the hybrid app approach: Weigh the costs of tweaking the HTML for each browser. The advantages of using a cross-platform language may soon be eroded if you need to customise your code for each browser version or operating system. Page rendering of Web content is not […]

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The History Of Graphic Design, In Icons


Start at the top, left-hand corner, of A Stylistic Survey of Graphic Design, and read from left to right. Each era (say, Arts & Crafts or Art Nouveau) is represented by a rectangular box that includes several squares that graphically represent the style described. The Modern movement, one of the largest movements depicted here, includes Bauhaus, […]


Layered Type

Over the last couple of years, layered typefaces have appeared in bestseller charts and found their way into a variety of decorated headlines where more elaborate or colourful typographic styles are required. Each layer is generally a separate style designed to compliment or construct the core type design. Layers might be drop shadows, outlines, inlines, 3D extrusions, […]


Optimizing UI icons for faster recognition


Semiotic theory and structure of signs User interface, like any language or other communication system, is a construct, made using series of signs. Semiotics, a branch in linguistics that studies signs, defines a sign as being composed of two elements–a signifier (the form which the sign takes) and a signified (the concept it represents). A […]


Pearltrees & Glopro

pearl Redesign & Pearltrees Pearltrees is a visual and collaborative curation toolthat allows users to collect, organize and share any URL they find online as well as to upload personal photos and notes. The product features a unique visual interface that allows users to drag and organize collected URLs into units called pearls that themselves […]

Glopro on Pearltrees

Background on Katachi Magazine


It is very much a tactile experience, but not in the same way as print. It’s very hard to describe because we really don’t understand it fully yet ourselves. The best way I can describe it is as an x factor in the mathematic sense. We design something on screen and then put it on […]

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Awards blurb
On Retina

Design Principles: Visual Perception And The Principles Of Gestalt


The whole is other than the sum of the parts.

  • Emergence (the whole is identified before the parts)
  • Reification suggests that we don’t need to present the complete outline in order of viewers to see it.
  • Multi-stability (the mind seeks to avoid uncertainty)
  • Invariance (we’re good at recognising similarities and differences)

DPS Tips Digest: April 2014

Features Supported in Each Viewer Type Avoid Moving Assets Detailed Naming for Interactives Streaming Media Within Your App Using a Sidecar File for Metadata Import Importing Articles Article Metadata Using Relative Navto Hyperlinks Using HTML-Based Content Using Apple’s Application Loader to Upload an Adobe DPS App Setting Up Apple Push Notifications Creating Text Notifications


15 TED Talks Every Web Designer Should Watch

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“Whether you’re looking for inspiration or insight, these 15 videos cover everything from personal happiness to the future of web design and internet.”

Designing for Digital Magazines

Rob Boynes for Guardian Masterclasses This talk discusses how the magazine and digital magazines in their current guise are preventing innovation. Less prescriptive, and more of a call to action, the lecture discusses the current models in digital magazine UX and asks what a digital magazine could be and where it needs to innovate to […]

Winter Games in NYC – Concepts


Former Mayor Michael R. Bloomberg’s vision of new sporting venues across the boroughs fizzled, and New York lost its bid for the 2012 Summer Olympics. But what if the city had tried to get the Winter Olympics instead? It would probably take more hubris than even this city can muster, but the exercise provides some […]


UI in 2014


…there’s a future waiting for us beyond touchscreens. It’s a place where bits and bricks combine, where the ethereal digital world becomes corporeal, where we can see and feel information manifested in real mass


New Media Narratives


A mix of newsgame & interactive storytelling.




Responsive design for Lush soaps by Method.


A Simple Device Diagram for Responsive Design Planning


A very handy diagram detailing the various breakpoints of different devices and at different orientations. It’s a little dated (March 2012), but is a good starting point for when considering media queries. Also, a very informative post here:  


New Time Magazine Design


“The redesign, by the way, was originally supposed to happen last fall. Gibbs said the delay was less technical and more editorial — Time was working on big feature about 1 World Trade Center that would highlight both its technical and editorial capabilities. The feature is supposed to go live on the website tomorrow morning, with a panoramic, interactive image taken from the top of the building. (Time photo editor Jonathan Woods and his team had exclusive access to the spire at the top of the wire, and they worked with startup GigaPan to create a “13- foot long aluminum jib” that was used to create the image.)

The feature will also be the cover story in the print magazine, with a three-fold cover, and there are plans to release book in April, too.

With all the changes, I asked Gibbs if the editorial vision has changed as well.

“I think the editorial opportunity has expanded,” she said. “To tell great stories, help people understand what’s happening, why it matters — to the extent that that’s our editorial vision, we have the opportunity to do that for much bigger audience.””

Automating Layouts & Flipboard’s Magazine Style


In so many ways, the story of Flipboard is emblematic of the modern age: The best results often come from a partnership between humans and technology. The predominant narrative of this age of networked hardware and software is the displacement of humans by computers and robots, but again and again, when we look at the […]


html5 font editor/creator

True Detective Title Sequence – Double Exposure Compositing


“We were visually inspired by the look and feel of double exposure and the work of photographer Richard Misrach,” said Patrick. “I really admire how the filmmakers cleverly used the setting to reflect the lives of the protagonists. Incomplete shots and broken portraits illustrate the internal struggle within each character. We made sure that these elements were central themes of the opening titles.

Previously, Elastic has worked on adverts for Nike, Honda and Lexus, and also created the Emmy Award winning title sequence for HBO’s Game of Thrones.

BBC iWonder: Introducing Interactive Guides


A new way to tell stories on the web

Interactive guides take a different approach to presenting content compared to traditional web articles or TV and radio programmes online. They organise video and audio, rich infographics, written summaries, and activities into stories that make the most of our interactive medium. We know from plenty of research that people learn better by doing, and we’ve designed our guides to be “sit forward,” placing a user’s interactions with the content at the core of the experience. Interactive guides take the audience through a series of steps that ask them to look at multiple perspectives of intriguing questions, always with the chance to reflect on the significance of the story at the end.

Commentary on NYT Redesign


New York Times redesign points to future of online publishing Read the comments! The new site is designed with mobile readership in mind, now that roughly a third of its traffic comes from users on smart phones and tablets. “It was important that we created a responsive layout that enhances the presentation of our […]