It started as an experiment with geometric shapes that I built into a multi-layered isometric structure. The absence of perspective creates an interesting play where the orientation shifts continuously and invites the viewer to adapt to an ever-changing image.
I used only Adobe Illustrator CC. I began by creating simple cube shapes. I knew that I wanted rich, warm tones and I knew that blending modes would help me to achieve those tones with the colors I had chosen. Blending modes were also key to complex transparency effects.
Once I created the cubes, I divided them into sub-shapes using the Pathfinder panel (Window > Pathfinder).
I arranged this set of shapes along an isometric grid. To make the grid, I created angled lines, flipped them with the Reflect tool, selected all the lines, and went to View > Guides > Make Guides.
I experimented with several blend modes (mostly Overlay and Soft Light). The trial and error of working with several layers resulted in unexpected but interesting effects.
Once I achieved a piece that I liked, it was a matter of creating duplicates and rearranging the shapes more or less randomly, as well as varying the stacking order. I later added a few black and white outlines to give the piece a sense of depth.